CEO Corner

SebastianDeguy

CEO Corner: Allegorithmic’s Sebastien Deguy

GBR recently had a chance to catch up with Sebastien Deguy, CEO of Allegorithmic to learn more about what his company is working on these days.  GBR: Allegorithmic seems to have really come into its own over the past couple of years. What do you attribute this recent growth to? SG: The past two and a

Money

Razer-Ouya

Razer Acquires Ouya Software Assets

Razer will add OUYA’s digital platform assets and content to Razer’s product offerings and the acquisition strengthens Razer’s position to open platform development and game developers. Former OUYA team joins Razer to bring even more Android games to the living room Razer has confirmed it acquired the software assets of OUYA, including its content catalog and

Virtual Reality

Sony_Project_Morpheus

Overview: Sony’s Project Morpheus

As we enter the second half of 2015, we are presented with a virtual reality market that is saturated with high-end and entry level products. From the low-cost Merge VR headset to Microsoft’s HoloLens, the VR market has exploded and offers an incredibly diverse array of products for consumers to consider. With this in mind, several

Women

WomenInGames

European Women in Games Conference, Sept 2nd in London, UK

Women in Games announces venue and ticket prices plus unveils new branding The fifth annual European Women in Games Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet. As

Games

BeeCaveGames

Bee Cave Games Raises $5.5M in Series A, Over $10M Raised To Date

Social casino and mobile game developer Bee Cave Games today announced the close of a $5.5 million Series A round of funding from Matrix Partners. This marks Matrix’s fourth investment in the company, and Matrix is the sole investor in the round. To date, Bee Cave Games has raised more than $10 million in equity.

Global

WIN

Washington Interactive Network Promotes Local Indies at Gamescom

Washington State Companies to Demo Games to European Audience Washington State’s thriving interactive media industry is taking the international stage at gamescom to showcase the latest games. Washington Interactive Network (WIN) announced today that they will be leading a delegation of 6 independent game studios based in the Seattle-Redmond-Bellevue region, to the international trade fair

Events

WomenInGames

European Women in Games Conference, Sept 2nd in London, UK

Women in Games announces venue and ticket prices plus unveils new branding The fifth annual European Women in Games Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet. As

Research

Digi-Capital-Games-Deals-Q2-2015-1024x768

Digi-Capital: “Buyers’ market as games deals drop 89% in 2015″

The games industry’s structure now looks a lot like it did 10 years ago, with a handful of companies dominating the top grossing charts (although different sectors and companies to back then). While Digi-Capital’s new Games Report Q2 2015 forecasts games software revenue growing from $88 billion in 2015 to $110 billion by 2018, that

Videos

Sony_Project_Morpheus

Overview: Sony’s Project Morpheus

As we enter the second half of 2015, we are presented with a virtual reality market that is saturated with high-end and entry level products. From the low-cost Merge VR headset to Microsoft’s HoloLens, the VR market has exploded and offers an incredibly diverse array of products for consumers to consider. With this in mind, several

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