CEO Corner


GBR Interview: nDreams CEO, Patrick O’Luanaigh Talks About Building VR Games

nDreams is an eight-year old studio focused on creating and selling innovative virtual reality games and experiences. Prior to focusing on VR, nDreams was the leading global publisher on PlayStation Home, and created several large global Alternate Reality Games (ARGs).   GBR’s Senior Tech Writer Rita Turkowski had the pleasure of interviewing Patrick O’Luanaigh, CEO



Box Acquires Verold to Bring Interactive 3D to the Cloud

Interactive 3D Technology to Transform Cloud Collaboration for Companies in Manufacturing, Retail, Engineering, and Consumer Products Box, a public company on the New York Stock Exchange announced that it has acquired Verold, a cloud-based 3D model viewer and editor to make it incredibly easy for businesses to create engaging and immersive content experiences for the web and

Virtual Reality


Zack Lynch Discusses the Upcoming Neurogaming Conference

GBR had a chance to catch up with Zack Lynch, Founder of the Founder and Executive Director, Neurotechnology Industry Organization and the upcoming NeuroGaming Conference in San Francisco on May 6-7th at the Metreon. GBR readers get a $100 discount of conference registration – use the code: GBR Neurogaming 2015 Conference and Expo on May 6-7



Fiona Cherbak and Hiring for Diversity

Fiona Cherbak has always been a strong supporter of women in the games industry. As co-founder of Boston Festival of Indie Games, Fiona was also the former Chair of IGDA Women in Games SIG, and co-founder of Women in Games International and advisor of the European Women in Games Conference. Currently the senior staffing specialist




Quebec Brings Back Tax Incentives

Last June the Quebec government announced they were cutting the attractive tax breaks which had been a big factor to the province’s success in getting game development studios to set up shop there. After backlash from industry executives, the province has reinstated them. Here is the detailed information from Quebec’s budget document [PDF link] The government


Serious Play Conference

Entries for Serious Games Award Program Due May 1

Entries for the International Serious Play Awards, a program that recognizes top products for training or learning in education, corporate training, government/military, healthcare/medical staff or patient games as well as exemplary games for museums and other non profits, are due May 1, 2015.  Universities may also submit student games, due June 1, 2015. Any organization




OTOY’s Latest: Unveils OctaneVR for VR and AR; OctaneRenderer 3 for GPU Rendering in VFX

OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s OctaneRender VFX software At NVIDIA’s GPU Technology Conference this week in San Jose, California, cloud graphics company, OTOY launched OctaneVR and OctaneRender3 an upgrade for production-ready GPU Rendering. OTOY Presentation – 2015 NVIDIA GPU