• Pascal - 3
    May 16, 2012

    Capturing Actors: The Future of Acting in Capture-Based Animation

    In this GBR article, Pascal Langdale outlines some of the issues facing motion capture performances today and looks at where it is going.

    An actor himself for 15 years, Langdale’s most notable interactive credit is playing the lead role of Ethan Mars in Quantic Dream’s Heavy Rain. Today he works with performance capture companies and has become an ambassador for the Digital Doubles Agency (A.D.N.)

    (more…)

    Pascal Langlois in Tech / Business / Feature /
  • Henri-Richard
    May 15, 2012

    Freescale: Embedded Cannot Be Ruled Like X86

    Henri Richard, Chief Sales and Chief Marketing Officer at Freescale Semiconductor, answered our questions surrounding the embedded ARM application processor market and existing as well as evolving opportunities for developers. Read Richard’s view why Intel has difficulties gaining traction in traditional ARM areas of strength and on the ARM trends for the immediate future of hardware and application makers. (more…)

    Wolfgang Gruener in Mobile / Business / Interview /
  • gamification2012 market report
    May 9, 2012

    Gamification In 2012 Report: Free Download

    M2 Research today published the report Gamification in 2012, a market update and report that highlights consumer and enterprise gamification trends. Sign up for our free GBR Newsletter to access the complete report free of charge. Contact us for more information. (more…)

    Wolfgang Gruener in Gamification / Business / Advice /
  • financial roundup
    May 9, 2012

    Acquisitions & Investments: March and April Roundup

    There has been a steady stream of financial activity since the beginning of 2012. In our new column, Acquisitions & Investments, we highlight the recent financial activity in the gaming industry. 

    (more…)

    Wanda Meloni in Casual/Social / Business / Feature /
  • paynearme
    May 7, 2012

    PayNearMe: Kids Can Pay Without Credit Cards

    The industry is increasingly adopting a Freemium model with online games where players can get into the game for free, but pay for gear, access to special content and unique features. The problem is that kids, often the targeted audience, don’t have credit or debit cards, and can’t use the cash they have to participate in this model. This could shrink the available cash for an existing game by anywhere from 25% to 75%, depending on the demographic of the gamers currently playing for free. (more…)

    Rob Enderle in PC / Business / Contributed /

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