CEO Corner

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GBR Interview: nDreams CEO, Patrick O’Luanaigh Talks About Building VR Games

nDreams is an eight-year old studio focused on creating and selling innovative virtual reality games and experiences. Prior to focusing on VR, nDreams was the leading global publisher on PlayStation Home, and created several large global Alternate Reality Games (ARGs).   GBR’s Senior Tech Writer Rita Turkowski had the pleasure of interviewing Patrick O’Luanaigh, CEO

Money

TheFoundry-logo

The Foundry Kicks off Next Growth Phase With New Majority Owner

HgCapital Share Company’s Vision to Deliver Disruptive Technologies to Creative Industries The Foundry, a leading provider of award-winning creative software, announced a majority investment from HgCapital, one of the UK’s most prestigious private equity firms. Comprising experts from technology and business sectors, HgCapital are perceived as one of the top investors in European software. The

Virtual Reality

TonyParisi

Tony Parisi: A Growing Rift in VR

While the tech press was busy fondling itself over porn as the week’s big VR story, a more significant development went largely unreported. In a recent blog post, Oculus Chief Architect Atman Binstock published the lavish min hardware specs for the Oculus Rift. Binstock also announced the company’s decision to suspend all OS X and

Women

Diverse-Hiring

Fiona Cherbak and Hiring for Diversity

Fiona Cherbak has always been a strong supporter of women in the games industry. As co-founder of Boston Festival of Indie Games, Fiona was also the former Chair of IGDA Women in Games SIG, and co-founder of Women in Games International and advisor of the European Women in Games Conference. Currently the senior staffing specialist

Games

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eSports viewers spend more on hardware and software than the average gamer

EEDAR finds that eSports viewers spend significantly more on hardware and software than the average gamer EEDAR’s Patrick Walker VP, Insights and Analytics provided some insight into eSports viewers and preferences to GamesIndustry.biz. While eSports grew consistently from 2010 to 2013, the market really took off in 2014. Driven by the rapid growth of streaming video

Global

GameFounders

Game Founders in Malaysia – Apply Now!

Game developers around the world –  GameFounders has opened applications for the Fall 2015 batch, starting in September 2015 in Kuala Lumpur, Malaysia! Get the access to 120+ top quality mentors, global investor networks, strategic partnership opportunities and first hand experience of the world’s fastest growing game market. Share the news and apply at www.gamefounders.com,

Events

nativesingamedev

UC Santa Cruz to host Natives in Game Dev Gathering

Natives in Game Dev Gathering Natives in Game Dev Gathering Friday, May 22, 9:00am-5:00pm University of California 2505 Augustine Drive, Santa Clara, CA 95054 With the recent overwhelming reception of Never Alone developed by the Cook Inlet Tribal Council with E-Line Media, it’s clear that Indigenous games are on the rise. The Natives in Game

Research

esports-an-advertising-goldmine-143196070737

eSports viewers spend more on hardware and software than the average gamer

EEDAR finds that eSports viewers spend significantly more on hardware and software than the average gamer EEDAR’s Patrick Walker VP, Insights and Analytics provided some insight into eSports viewers and preferences to GamesIndustry.biz. While eSports grew consistently from 2010 to 2013, the market really took off in 2014. Driven by the rapid growth of streaming video

Videos

Otoylogo

OTOY’s Latest: Unveils OctaneVR for VR and AR; OctaneRenderer 3 for GPU Rendering in VFX

OctaneVR lets artists on any budget create hyper-realistic cinematic experiences for VR and AR using a free, feature-complete version of OTOY’s OctaneRender VFX software At NVIDIA’s GPU Technology Conference this week in San Jose, California, cloud graphics company, OTOY launched OctaneVR and OctaneRender3 an upgrade for production-ready GPU Rendering. OTOY Presentation – 2015 NVIDIA GPU

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