CEO Corner

azubu-crowd-lcs2

CEO Corner: Ian Sharpe, CEO of Azubu Talks eSports

Recently, GBR’s Senior Tech and Tools editor, Rita Turkowski sat down with Ian Sharpe, CEO of Azubu, an eSports platform, to discuss what Azubu’s been up to. We spoke to Ian about what drives Azubu as the daily destination for eSports fans, people who love eSports, and the eSports lifestyle. For background, Azubu was founded in 2012 in

Money

starbreeze

Starbreeze Acquires Valhalla Game Engine and Dev Team for 3.3M shares

Starbreeze AB, a Swedish independent creator, publisher and distributor of entertainment products, has agreed to acquire Valhalla, a next generation game engine under development with its related technology and tools. The acquisition is to be paid for with approx. 3.3 million shares (before the suggested A/B split and 1:2 issue of new A-shares) equivalent to

Virtual Reality

StarVR-Team

Bright and Shiny at E3: Starbreeze Studio’s StarVR

At E3 last week Gaming Business Review’s senior technology editor, Rita Turkowski had a chance to sit down with the StarVR team who is behind the much talked about Walking Dead VR game for an exclusive interview and demo. GBR learned how this project came about, the challenges the team had to overcome, and what their goals are for their

Women

pegrail

Laralyn McWilliams: We’re Not Pegs

I’ve been a game developer for half my life. People change over time, as the waves of years wash over them. The years affect everyone differently: they can smooth your edges or create new sharp points. I realized recently that more than the years have changed me: I became aware of how much I’ve changed

Games

BeeCaveGames

Bee Cave Games Raises $5.5M in Series A, Over $10M Raised To Date

Social casino and mobile game developer Bee Cave Games today announced the close of a $5.5 million Series A round of funding from Matrix Partners. This marks Matrix’s fourth investment in the company, and Matrix is the sole investor in the round. To date, Bee Cave Games has raised more than $10 million in equity.

Global

lenovo-vr-goggles

Lenovo Enters the VR Market

At the Lenovo Tech World in Beijing this week, the company announced their foray into VR wearables Similar to Samsung’s Gear VR headset,  Lenovo VR is made primarily of plastic and works by having a smartphone slip into the headset. Company officials have said that the Lenovo VR headset will only work specifically with Lenovo

Events

Microsoft-E3

E3 – Microsoft Demos Hololens with Minecraft

At  Microsoft’s annual press event at E3 yesterday in Los Angeles, the company announced that by the end of this year the Xbox One will be backward compatible with Xbox 360 games. However, by far the most noteworthy news was the demo of Minecraft with Microsoft’s HoloLens.  Back in 2014, Microsoft acquired the Minecraft franchise and

Research

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eSports viewers spend more on hardware and software than the average gamer

EEDAR finds that eSports viewers spend significantly more on hardware and software than the average gamer EEDAR’s Patrick Walker VP, Insights and Analytics provided some insight into eSports viewers and preferences to GamesIndustry.biz. While eSports grew consistently from 2010 to 2013, the market really took off in 2014. Driven by the rapid growth of streaming video

Videos

Microsoft-E3

E3 – Microsoft Demos Hololens with Minecraft

At  Microsoft’s annual press event at E3 yesterday in Los Angeles, the company announced that by the end of this year the Xbox One will be backward compatible with Xbox 360 games. However, by far the most noteworthy news was the demo of Minecraft with Microsoft’s HoloLens.  Back in 2014, Microsoft acquired the Minecraft franchise and

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