Money

Games-Consolidator-Pyramid-1024x768

Total Game Acquisitions and IPOs for 2014 Reached $24B

Digi-Capital 2014 Highlights: Record $24B game company exits in 2014 ($15B acquisitions, $9B IPOs) – equivalent to 10 Minecrafts (at $2.5B) Games software revenue forecast of $100B moved back to 2018 as market stabilizes to single digit growth Mobile the only strong double digit growth sector, virtual reality a potential breakout Asia the #1 games

Business

Gungho-Playphone

GungHo and PlayPhone Plan for Expansion Into Global Markets

It was announced back in October, 2014 that GungHo Online Entertainment acquired a 70% stake in PlayPhone, the US mobile social gaming network. With over 800 million subscribers, PlayPhone looked like a good strategic investment to GungHo which had revenue of $1.2 billion for the 9 month period ending September 2014. This week PlayPhone provided

CEO Corner

KongMessagesPerMonth

Kongregate CEO Emily Greer: A Natural A/B Test of Harassment

Continuing the fight against harassment against women in the games industry, Emily Greer, CEO of Kongregate, posted a very decisive blog on the Kongregate developers website last week specifically showing the direct impact and harassment she has received compared to Kongregate co/founder (and Emily’s brother) Jim Greer. Gamergate has brought a lot of attention to

Women

Global Game Jam - Egypt

GBR Interview: Susan Gold and The Success of Global Game Jam 2015

The 7th annual Global Game Jam took place this past weekend, January 23-25th. A global phenomenon, Global Game Jam broke records in attendance, diversity, locations, and games with 78 countries involved, 29,000 participants, and over 5,000 games created in the two day period. GBR had a chance to catch up with Susan Gold, founder and

Markets

Gungho-Playphone

GungHo and PlayPhone Plan for Expansion Into Global Markets

It was announced back in October, 2014 that GungHo Online Entertainment acquired a 70% stake in PlayPhone, the US mobile social gaming network. With over 800 million subscribers, PlayPhone looked like a good strategic investment to GungHo which had revenue of $1.2 billion for the 9 month period ending September 2014. This week PlayPhone provided

Global

Global Game Jam - Egypt

GBR Interview: Susan Gold and The Success of Global Game Jam 2015

The 7th annual Global Game Jam took place this past weekend, January 23-25th. A global phenomenon, Global Game Jam broke records in attendance, diversity, locations, and games with 78 countries involved, 29,000 participants, and over 5,000 games created in the two day period. GBR had a chance to catch up with Susan Gold, founder and

Events

Women in Games

UK’s Top 100 Women in Games revealed

MCV posted their list – Women in Games Top 100 in UK. MCV will profile each of the top 100 in the January 30th issue of MCV. The content will also be sserializedonline throughout February. The Top 100 are also invited to MCV’s  Women Of The Year Awards on February 19th, where three of the Top

Research

Games-Consolidator-Pyramid-1024x768

Total Game Acquisitions and IPOs for 2014 Reached $24B

Digi-Capital 2014 Highlights: Record $24B game company exits in 2014 ($15B acquisitions, $9B IPOs) – equivalent to 10 Minecrafts (at $2.5B) Games software revenue forecast of $100B moved back to 2018 as market stabilizes to single digit growth Mobile the only strong double digit growth sector, virtual reality a potential breakout Asia the #1 games

GBR Videos

Tracy Fullerton

Walden Game Wins $100K Grant from Endowment for the Humanities

Walden, a prototype for a first-person video game that allows players to engage with author Henry David Thoreau’s first year at Walden Pond received $100k from the Endowment for the Humanities. Developed at University of Southern California, the project director is Tracy Fullerton, who is also the director of USC’s Game Innovation Lab.   More Information

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