Clouded Thinking: Why Cloud Gaming is a Non-Category, and How Networked Games Really Work

The recent acquisition of Gakai by Sony Computer Entertainment could be the sign of an impending bonanza for cloud-based gaming services. As reported in Engadget and elsewhere, the consumer electronics giant paid $380M for the streaming game service in order to deliver new entertainment experiences for SCE’s network. Sony stands to gain big from the operational efficiencies […]