Just got back from Oculus Connect 2, the company’s 2nd annual developer conference. Maybe it’s the hangover, or maybe the contact high from spending three days with over 1,500 of VR’s best and brightest, but I’m giddy, and now feeling extremely optimistic about the chances of VR leaping the chasm to market acceptance. OC2 was […]
While the tech press was busy fondling itself over porn as the week’s big VR story, a more significant development went largely unreported. In a recent blog post, Oculus Chief Architect Atman Binstock published the lavish min hardware specs for the Oculus Rift. Binstock also announced the company’s decision to suspend all OS X and […]
OR, how the Web will eat everything in its path – again. Now that WebGL is truly everywhere, the close-knit, doggedly persistent and technically masterful group of folks who made it happen over the last several years can take a collective bow. From Vlad Vukićević, WebGL’s creator, to the countless engineers and working group members […]
In 1994, Mark Pesce and I worked with the World Wide Web development community to create the Virtual Reality Markup Language, aka VRML.
The recent acquisition of Gakai by Sony Computer Entertainment could be the sign of an impending bonanza for cloud-based gaming services. As reported in Engadget and elsewhere, the consumer electronics giant paid $380M for the streaming game service in order to deliver new entertainment experiences for SCE’s network. Sony stands to gain big from the operational efficiencies […]