Silicon Studio Launches Xenko – Open C# and VR-Optimized Game Engine

Xenko is a Scalable, Open and Flexible C# Game Engine With High-end Graphics and Rendering Features, Available in April   After a comprehensive beta test that lasted nearly two years, Silicon Studio Corporation announced the Game Developer’s Conference in San Francisco, their official commercial release of its Xenko game engine, an open source engine designed […]

Pitch Event: Investing in Diversity

Building Innovation with  Diverse People, Perspectives and Products Join the Gaming Alliance Leadership and Diversity SIG at the Game Developers Conferene on 2/28 (1pm-5pm) for an afternoon of insights from female CEOs, world-class VCs with 1-on-1 pitching opportunities, and legal roundtables. This event is open to anyone with a focus on supporting inclusive leadership and […]

GBR Market Watch – January 26, 2017

It’s been a busy time here at Gaming Business Review and M2 Advisory Group. In December we announced our merger with Greenlight Insights, a market research and strategy firm focused on virtual reality and augmented reality. We are bringing exciting new analysis, industry commentary, research and reports to Gaming Business Review. The merger solidifies our […]

CEO CORNER: Kudan’s Founder Tomo Ohno – Connecting IoT with Artificial Intelligence

“Augmented Reality is a technology. It’s never been a product or a solution to a problem…I was so excited by the possibility but also so disappointed with the idea and concepts available.” – Tomo Ohno, Kudan Founder and Managing Director In 2011 Kudan Limited started developing what is now a very mature computer vision engine that […]