Upcoming Webinar: Data – Driven Gaming Community Management, May 24, 12pm PDT/3pm EDT

How to Use Your Existing Data to Drive Powerful Levels of Participation What if you could use player data to drive the engagement you need? Join Us: May 25th, 2017 at 12pm PDT/3PM EDT Feverbee’s Richard Millington will reprise his acclaimed 2017 GDC presentation for Gaming Community Managers. Apply new approaches to managing a gaming […]

IE-NSIGHTS: Colombian Minister of Information and Communications Tech Provides Insights on Growing Colombian Games Industry

Welcome to the inaugural issue of “IE-nsights.”  In conjunction with Gaming Business Review, the team at the Interactive Entertainment Law Group will be giving you our “insights” on a variety of topics pertaining to the games industry.  Although many of our articles will have a legal slant to them, many others will simply reflect our […]

Neil Schneider, Exec Director of the ITA: Latest VR Market Data, Let’s Get Our Mojo Back

In this author’s opinion, the virtual reality market is having a crisis of faith.  It’s struggling to come to grips with its limited sales, it is grasping on to the same hyped up reports promoting that we’ll do better next decade, and I have yet to see a single projection giving a convincing explanation as […]

First Annual “Tour Chile” Event: Video Game Business and Legal Conference in Santiago, Chile April 18-19

Interactive Entertainment Law Group (Los Angeles, California) and Bedoya Visbal Abogados (Barranquilla, Colombia) in association with Video Games Chile are proud to announce the First Annual “Tour Chile,” a video game industry business and legal conference that will take place in Santiago, Chile on April 18th and 19th at the Bellavista Campus of San Sebastian […]

M2 Industry Brief: Analyst Wrap Up from VRDC/GDC – Mar 16, 2017 at 10am PDT

Join M2 Research CEO and Analyst, Wanda Meloni along with Matt Ployhar, M2 Analyst as we outline some of the top VR/AR, tool, technology and hardware trends from VRDC/GDC 2017. We will go through the highlights and provide insights into the hardware, tools and immersive technologies and what we can expect for the coming year. There […]