LEGAL BRIEF: The Travel Ban and Your Studio: What You Can and Can’t do to Protect Your Employees

The Trump Administration’s travel ban generated considerable shock, fear, and confusion for citizens, legal residents, and refugees alike. It has also raised concerns for game studios and publishers that employ the people affected by the Executive Order (“EO”). While many are discussing the outrage and constitutionality of the EO, lawyers and immigration professionals have limited […]

The Video Game Bar Association Launches First Scholarship Program

Annual writing competition open for submissions to encourage the pursuit of game and interactive entertainment law The Video Game Bar Association (“VGBA”) is pleased to announce its first scholarship program to encourage the pursuit of game and interactive entertainment law. The VGBA Student Writing Competition aims to encourage and reward student interest in the field of […]

LEGAL BRIEF: What is Defamation?

The Games Industry is no stranger to mudslinging.  Putting aside #GamerGate (and we should, as often as possible), we’ve seen several cases where games or industry figures were targeted for lawsuits in recent years: 2014 saw Lindsay Lohan sue Rockstar Games and Panama dictator Manuel Noriega sue Activision, both alleging defamation of character. More recently, The Escapist drew […]

LEGAL BRIEF: The Games Industry Under the New “Lenz” of Fair Use

The Ninth Circuit’s recent holding concerning fair use under the DMCA could have some interesting consequences for copyright holders that use takedown notifications to remove content from YouTube, app stores, and similar content distribution channels. There are already dozens of opinion summaries online, so this analysis will focus primarily on how this effects the game space. A […]

GBR Profile: Patrick Sweeney and IE Law Group

The Interactive Entertainment Law Group (also known as IE Law Group or simply IELG) may be a relatively new name in the games industry, but Patrick Sweeney is hardly new to games and the entertainment industry. Patrick started his professional career back in the late 1990’s, working for Vivendi Games (prior to their merger with […]