CEO CORNER: Kudan’s Founder Tomo Ohno – Connecting IoT with Artificial Intelligence

“Augmented Reality is a technology. It’s never been a product or a solution to a problem…I was so excited by the possibility but also so disappointed with the idea and concepts available.” – Tomo Ohno, Kudan Founder and Managing Director In 2011 Kudan Limited started developing what is now a very mature computer vision engine that […]

CEO CORNER: Baobab Brings the Magic of Hollywood Animation to Interactive VR

Baobab aims to take interactive storytelling in VR mainstream Baobab has introduced a VR animated movie called Invasion! Introducing Invasion!, Baobab’s interactive VR movie “Across the gulf of space, minds that are to our minds as our minds are to the meekest and most vulnerable creatures that easily perish on Earth, intellects vast and cool and […]

CEO CORNER: VC Mobile Entertainment’s Jon Von Caneghem

At E3, GBR had the pleasure to catch up with Jon Von Caneghem (frequently known as “JVC”), founder and CEO of VC Mobile Entertainment, to learn all about his new game venture, Creature Quest. Founded in 2015, VC Mobile Entertainment is on a mission to bring the magic touch of their founder (creator of Might and Magic and Heroes of […]

CEO CORNER: Skillz’ Andrew Paradise

GBR recently caught up with Andrew Paradise, to learn more about San Francisco based Skillz, their inspiration, strategy and mission. Skillz was founded in 2012 and currently has 50 employees between their San Francisco headquarters and a Boston office. The eSports infrastructure provider currently works with over 1,600 mobile game developers and has more than 7 […]

CEO CORNER: Unity’s John Riccitiello Discusses VR/AR and Vision Summit

The Vision Summit is an inaugural two day conference, taking place in Los Angeles on Feb. 10­-11, 2016 at the Loews Hotel in Hollywood. Unity will host this first­-ever event to bring together the virtual reality community and sharing ideas across genres, roles, and skill levels. Created as a meeting place for content producers, artists, […]