Tech Watch: High Quality Animation Automated With Machine Learning from Speech Graphics

Use of  Machine Learning Improves Quality and Shortens Time Needed For Large Scale Production Such as Animation The recent headlines surrounding Mass Effect Andromeda’s quality of facial animation has brought to light some significant challenges in modern video game production. Developers are in a constant arms race for higher fidelity graphics while players and users […]

GBR Interview: Theresa Duringer, Co-Founder of Temple Gates Games

GBR had a chance to sit down with Theresa Duringer, Co-Founder of Temple Gates Games to learn more about the company and their new VR game, Bazaar that recently launched for Samsung’s Gear VR headset. A VR immersive adventure game, Bazaar was originally created for the 2015 Oculus VR Jam in June and won a Silver Award […]

Oxide Games Launches Ashes of the Singularity and talks about its Nitrous game engine

One of the most interesting aspects of working in the game industry is watching how the creativity that inspired many developers to go into the industry is exhibited so well technically. Take game engine development for instance. New game engines emerge all the time in the game industry, as they push the envelope of what […]

GBR Innovator Series: Palmer Luckey Doesn’t Expect Overnight Success With VR

Oculus VR founder Palmer Luckey took the stage at the second annual Oculus Connect inside the Dolby Theater in Hollywood to announce that the very game he played in college that got him thinking about VR — Minecraft — is coming to Oculus Rift. Of course, Luckey wasn’t the main attraction at this year’s event. That honor went […]