Intel Is Building a Broad Portfolio of Solutions to Deliver Immersive Sports Experiences for Athletes, Fans and Content Producers

Intel to Acquire VR Startup VOKE for Immersive Sports Intel announced on their website that it has acquired VR Startup VOKE for Immersive Sports. Sports is being revolutionized by data and the ability to capture, connect, analyze and interact with it. We call this the digitization of sports. At Intel, we’re building a broad portfolio […]

Baobab Studios Closes $25 Million In New Funding

Virtual Reality Storyteller Behind “INVASION!” Also Broadens C-Suite, Advisory Board Baobab Studios, creator of some cutting-edge VR (virtual reality) animation entertainment, has announces the close of $25 Million in Series B funding, backed by prestigious and powerful investors in film and technology, including several returning for a second round of investment. This brings total funding to […]

HTC’s VIVE X Accelerator for Virtual Reality Start-Ups Opens Call for New Submissions

HTC is now calling for submissions to its $100 million VIVE X Acceleration program – Deadline to apply is December 1, 2016.  HTC Corporation (“HTC”) has announced its VIVE X accelerator fund for virtual reality start-ups is accepting new applicants. VIVE X is a $100 million USD fund for investment in promising VR technologies, and […]

Ubisoft Acquires Mobile Publisher Ketchapp

Ubisoft Becomes Fourth Biggest Mobile Game Publisher In Terms Of Downloads And Increases Its Expertise in Mobile Advertising Ubisoft announced it has acquired Ketchapp to join its international network of studios. With this addition, Ubisoft expands its footprint in digital and mobile gaming and becomes the fourth largest mobile game publisher when measured by number of […]

THE BRIEF – VR/AR Content Creators Need More Investment

Discussions with VR and AR companies revolve around three main topics: the tech, the markets and the money, but what about the content? There has been an aggressive amount of investment already plunked down for VR and AR-related hardware and technology, pouring billions into the VR/AR industry. In the last 12 months VR/AR industry had […]