HTC Announces Second Group of Companies to Join Vive X Accelerator Program

HTC has announced the second group of companies chosen to receive funding and support to grow the Virtual Reality ecosystem through its’s Vive X Accelerator Program. Over thirty new companies from San Francisco, Beijing, Shenzhen and Taipei have been selected to participate in the program with the goal of building and advancing the global VR […]

Baobab Studios Closes $25 Million In New Funding

Virtual Reality Storyteller Behind “INVASION!” Also Broadens C-Suite, Advisory Board Baobab Studios, creator of some cutting-edge VR (virtual reality) animation entertainment, has announces the close of $25 Million in Series B funding, backed by prestigious and powerful investors in film and technology, including several returning for a second round of investment. This brings total funding to […]

HTC’s VIVE X Accelerator for Virtual Reality Start-Ups Opens Call for New Submissions

HTC is now calling for submissions to its $100 million VIVE X Acceleration program – Deadline to apply is December 1, 2016.  HTC Corporation (“HTC”) has announced its VIVE X accelerator fund for virtual reality start-ups is accepting new applicants. VIVE X is a $100 million USD fund for investment in promising VR technologies, and […]

Social VR Platform VRChat Raises $1.2 Million Seed Round

VRChat, a social virtual reality (VR) platform that allows users to create, publish, and explore VR worlds with other users around the world, announced today a Seed investment round of $1.2 million, including technology giant HTC. Participating in the round alongside HTC are Rothenberg Ventures, GREE VR Capital, and Brightstone Venture Capital. The financing will […]

GBR Market Watch – VR/AR Content Creators Need More Investment

Discussions with VR and AR companies revolve around three main topics: the tech, the markets and the money, but what about the content? There has been an aggressive amount of investment already plunked down for VR and AR-related hardware and technology, pouring billions into the VR/AR industry. In the last 12 months VR/AR industry had […]