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GBR Interview: Marcus Krüger of Goo Technologies
Goo Technologies may not be a company you have heard of, but they are doing some very interesting work and GBR was able to catch up with Marcus Krüger, the company’s Chairman. Located in Sweden, Goo Technologies has developed the Goo Engine, an HTML5/WebGL game platform for browser-based, cross-platform development. Check out GBR’s interview to find out more about this interesting company. (more…)
Montreal International Games Summit 2012 – Nov 13 & 14, 2012
The Montreal International Games Summit (MIGS) was created in 2004 in response to the needs of the local video game industry, to promote the growth of its workers and its businesses alike. This year the conference will take place on November 13 – 14, 2012 at the Hilton Montreal Bonaventure Hotel.
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Prioritized Examination Scores Points in Video Game Industry
How Video Game Companies Can Take Advantage of USPTO’s New Program
In the fast-paced world of video gaming, the market is seeing an increase in mobile gaming as well as a convergence of gaming with other media such as audio, video and social networking. Traditional video game techniques are being applied to areas outside of the video gaming world, such as in sports and military training, and other similar gamification approaches are also emerging. As the popularity of mobile and online games continues to expand, so does their geographical reach. The shift toward mobile and social gaming has also made it easier for small game developers to enter the market and compete head-to-head with more established game studios.
Clouded Thinking: Why Cloud Gaming is a Non-Category, and How Networked Games Really Work
The recent acquisition of Gakai by Sony Computer Entertainment could be the sign of an impending bonanza for cloud-based gaming services. As reported in Engadget and elsewhere, the consumer electronics giant paid $380M for the streaming game service in order to deliver new entertainment experiences for SCE’s network. Sony stands to gain big from the operational efficiencies that Gakai’s infrastructure and team bring to the mix, and Gakai’s team got a well-deserved payday for building a great platform. But is this deal the beginning of a trend in cloud gaming, or the end of the line?
Trend Watch: Companies At E3 Doing It Their Own Way
This week the industry descends on Los Angeles for the Electronic Entertainment Expo – E3. Of course the main focus will be on the news from the big guys: Microsoft, Sony and Nintendo.
IndieCade: Independent Game Developers From Around the World at E3
IndieCade is the international independent games festival created by Stephanie Barish in 2005. At E3 in Los Angeles they will be showcasing independent games from around the world – look for them at the Concourse near the West Hall.
PayNearMe: Kids Can Pay Without Credit Cards
The industry is increasingly adopting a Freemium model with online games where players can get into the game for free, but pay for gear, access to special content and unique features. The problem is that kids, often the targeted audience, don’t have credit or debit cards, and can’t use the cash they have to participate in this model. This could shrink the available cash for an existing game by anywhere from 25% to 75%, depending on the demographic of the gamers currently playing for free. (more…)
Q&A with Mixamo: Trends in Character Animation
Stefano Corazza is the CEO of Mixamo, a San Francisco based company that specializes in character animation. He talks to GBR about trends in character animation as well as the company’s recently announced partnership with Autodesk.
Billy’s Trend Watch: The Rise of Pay for Play
Freemium 2.0 – Publisher paid player rewards are a powerful incentive that will drive gamers to deeper participation in MMO economies, directly resulting in far stronger conversions and higher ARPU. (more…)
Jumala: A Future of Gaming Comes out of Microsoft Territory
At Demo 2012, one of the more interesting products launching was Jumala, a flash based platform that allows people to both play unique games and create them and share the result with others. The platform spans beginning game designers to more advanced developers and could actually become an interesting training tool for those who want to explore this career path, create games as learning tools, or create games with their kids or friends. (more…)















