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MarcusKruger-goo
March 2013

GBR Interview: Marcus Krüger of Goo Technologies

MarcusKruger-gooGoo Technologies may not be a company you have heard of, but they are doing some very interesting work and GBR was able to catch up with Marcus Krüger, the company’s Chairman. Located in Sweden, Goo Technologies has developed the Goo Engine, an HTML5/WebGL game platform for browser-based, cross-platform development. Check out GBR’s interview to find out more about this interesting company. (more…)

Rita Turkowski in PC / Executive Voices /
Tim-Sweeney-140x114
November 2012

Montreal International Games Summit 2012 – Nov 13 & 14, 2012

The Montreal International Games Summit (MIGS) was created in 2004 in response to the needs of the local video game industry, to promote the growth of its workers and its businesses alike. This year the conference will take place on November 13 – 14, 2012 at the Hilton Montreal Bonaventure Hotel.
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admin in Consoles /
patent
October 2012

Prioritized Examination Scores Points in Video Game Industry

How Video Game Companies Can Take Advantage of USPTO’s New Program

In the fast-paced world of video gaming, the market is seeing an increase in mobile gaming as well as a convergence of gaming with other media such as audio, video and social networking. Traditional video game techniques are being applied to areas outside of the video gaming world, such as in sports and military training, and other similar gamification approaches are also emerging.  As the popularity of mobile and online games continues to expand, so does their geographical reach.  The shift toward mobile and social gaming has also made it easier for small game developers to enter the market and compete head-to-head with more established game studios.

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Chinh Pham and Fang Xie in Tech / Business / Advice /
WebGL Book
September 2012

Clouded Thinking: Why Cloud Gaming is a Non-Category, and How Networked Games Really Work

The recent acquisition of Gakai by Sony Computer Entertainment could be the sign of an impending bonanza for cloud-based gaming services. As reported in Engadget and elsewhere, the consumer electronics giant paid $380M for the streaming game service in order to deliver new entertainment experiences for SCE’s network. Sony stands to gain big from the operational efficiencies that Gakai’s infrastructure and team bring to the mix, and Gakai’s team got a well-deserved payday for building a great platform. But is this deal the beginning of a trend in cloud gaming, or the end of the line?

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Tony Parisi in Tech / Developer /
Indiecade
June 2012

Trend Watch: Companies At E3 Doing It Their Own Way

This week the industry descends on Los Angeles for the Electronic Entertainment Expo – E3. Of course the main focus will be on the news from the big guys: Microsoft, Sony and Nintendo.

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Wanda Meloni in PC / Business / Advice /
Indiecade
June 2012

IndieCade: Independent Game Developers From Around the World at E3

IndieCade is the international independent games festival created by Stephanie Barish in 2005. At E3 in Los Angeles they will be showcasing independent games from around the world – look for them at the Concourse near the West Hall.

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Wanda Meloni in PC /
paynearme
May 2012

PayNearMe: Kids Can Pay Without Credit Cards

The industry is increasingly adopting a Freemium model with online games where players can get into the game for free, but pay for gear, access to special content and unique features. The problem is that kids, often the targeted audience, don’t have credit or debit cards, and can’t use the cash they have to participate in this model. This could shrink the available cash for an existing game by anywhere from 25% to 75%, depending on the demographic of the gamers currently playing for free. (more…)

Rob Enderle in PC / Business / Contributed /
Screen Shot 2012-04-18 at 11.44.28 AM
May 2012

Q&A with Mixamo: Trends in Character Animation

Stefano Corazza is the CEO of Mixamo, a San Francisco based company that specializes in character animation. He talks to GBR about trends in character animation as well as the company’s recently announced partnership with Autodesk.

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Wanda Meloni in PC / Executive Voices /
League of Legions
April 2012

Billy’s Trend Watch: The Rise of Pay for Play

Freemium 2.0 – Publisher paid player rewards are a powerful incentive that will drive gamers to deeper participation in MMO economies, directly resulting in far stronger conversions and higher ARPU. (more…)

Billy Pidgeon in Casual/Social / Business / Advice /
jumala
April 2012

Jumala: A Future of Gaming Comes out of Microsoft Territory

At Demo 2012, one of the more interesting products launching was Jumala, a flash based platform that allows people to both play unique games and create them and share the result with others. The platform spans beginning game designers to more advanced developers and could actually become an interesting training tool for those who want to explore this career path, create games as learning tools, or create games with their kids or friends. (more…)

Rob Enderle in PC / Developer / Contributed /

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