Greenlight Insights and M2 Advisory Group Merge to Expand Research and Market Coverage

Combined companies to produce and expand upon analysis for immersive technologies with former CEO of M2 Advisory Group.   Greenlight Insights, the global leader in virtual and augmented market intelligence, announced a merger, today, with M2 Advisory Group. Former CEO of M2 Advisory Group, Wanda Meloni, will join Greenlight Insights as its new President and […]

Virtual Reality Headset Manufacturers Create New Trade Group – Global Virtual Reality Association

VIRTUAL REALITY INDUSTRY LEADERS COME TOGETHER TO CREATE NEW ASSOCIATION Acer Starbreeze, Google, HTC VIVE, Facebook’s Oculus, Samsung, and Sony Interactive Entertainment today announced the creation of a non-profit organization of international headset manufacturers to promote the growth of the global virtual reality (VR) industry. The Global Virtual Reality Association (GVRA) will develop and share […]

CEO CORNER: Kudan’s Founder Tomo Ohno – Connecting IoT with Artificial Intelligence

“Augmented Reality is a technology. It’s never been a product or a solution to a problem…I was so excited by the possibility but also so disappointed with the idea and concepts available.” – Tomo Ohno, Kudan Founder and Managing Director SPECIAL NOTE: Kudan will be at the VR Intelligence conference in San Francisco today if you […]

Khronos Announces VR Standards Initiative

  Industry call to define common Virtual Reality APIs The Khronos™ Group, an open consortium of leading hardware and software companies, today announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. The rapid growth of the virtual reality market has […]

Enlighten VR Development Diary – First Playable

ARM’s Enlighten VR Development Diary – First Playable Introduction Game development is an iterative process of exploring ideas in order to identify and create the right experience. Technical demo development is no different. In this next phase, we took the best elements and mechanics from the prototyping phase and consolidated them into a single playable […]