CEO CORNER: MaxPlay’s Sinjin Bain

Recently GBR took the opportunity to visit MaxPlay at their headquarters in San Francisco. Meeting face-to-face with CEO Sinjin Bain and his team, GBR got a chance to do a deep dive on everything that makes MaxPlay unique: it’s people, their platform, business focus and overall strategy. Here is what we learned in this exclusive interview with CEO […]

Best Practices for Developer Relations

When building any large-scale product that provisions software access (via APIs and SDKs), invariably questions about how to support developers arise. Most large-scale software development projects require some form of formal developer support, so it’s not surprising we’re seeing the establishment and growth of well-thought-out developer relations programs. Generally speaking, it’s wise to plan for […]

Amazon Launches Lumberyard – Free Game Engine

Amazon has announced its free, cross-platform, 3D game engine – Lumberyard. Developers are able to connect to the AWS Cloud and engage fans on Twitch. Amazon has been quietly building a gaming empire at Amazon Game Studios with offices in Seattle and Irvine. It acquired Twitch 2 years ago for $1 billion as well as Double Helix and […]

Oxide Games Launches Ashes of the Singularity and talks about its Nitrous game engine

One of the most interesting aspects of working in the game industry is watching how the creativity that inspired many developers to go into the industry is exhibited so well technically. Take game engine development for instance. New game engines emerge all the time in the game industry, as they push the envelope of what […]