Neil Schneider, Exec Director of the ITA: Latest VR Market Data, Let’s Get Our Mojo Back

In this author’s opinion, the virtual reality market is having a crisis of faith.  It’s struggling to come to grips with its limited sales, it is grasping on to the same hyped up reports promoting that we’ll do better next decade, and I have yet to see a single projection giving a convincing explanation as […]

Microsoft Acquires Simplygon to Accelerate “3D for Everyone”

Microsoft acquired Simplygon on Jan. 17 for an undisclosed amount to further develop Microsoft’s “3D for Everyone” vision. Simplygon, which developed by Donya Labs AB, a privately held company based in Sweden, develops 3D-optimization solutions for game developers, focusing on helping developers create 3D content faster, streamlining the workflow.   This saves AAA game studios […]

Virtual Reality Headset Manufacturers Create New Trade Group – Global Virtual Reality Association

VIRTUAL REALITY INDUSTRY LEADERS COME TOGETHER TO CREATE NEW ASSOCIATION Acer Starbreeze, Google, HTC VIVE, Facebook’s Oculus, Samsung, and Sony Interactive Entertainment today announced the creation of a non-profit organization of international headset manufacturers to promote the growth of the global virtual reality (VR) industry. The Global Virtual Reality Association (GVRA) will develop and share […]

CEO CORNER: Kudan’s Founder Tomo Ohno – Connecting IoT with Artificial Intelligence

“Augmented Reality is a technology. It’s never been a product or a solution to a problem…I was so excited by the possibility but also so disappointed with the idea and concepts available.” – Tomo Ohno, Kudan Founder and Managing Director In 2011 Kudan Limited started developing what is now a very mature computer vision engine that […]

Khronos Announces VR Standards Initiative

  Industry call to define common Virtual Reality APIs The Khronos™ Group, an open consortium of leading hardware and software companies, today announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. The rapid growth of the virtual reality market has […]