Open Gaming Alliance Welcomes Vuzix As Latest Corporate Member

Vuzix Will Be Active in the Virtual Reality/Augmented Reality Special Interest Group  The Open Gaming Alliance (OGA), a non-profit business trade association focused on the games industry, today announced Vuzix, a leading supplier of Video Eyewear and Smart Glasses products in the consumer, enterprise, and entertainment markets, as the latest company to become a Corporate Member. Vuzix […]

uSens FINGO – uDev – Coming Soon!

This summer uSens is opening its developer support program called uDev. uDev will support uSens’ first developer kit, dubbed FINGO. FINGO hardware is uSens’ lightweight mobile stereo IR input sensor that connects to almost any style of ARVR system. FINGO software integrates 26DOF hand and 6DOF head position tracking within virtual experiences, using the FINGO […]

ODG and OTOY Join Forces to Create an Uncompromising Platform That Entertains and Augments Your World through Light Field Rendering

With the potential to replace every digital screen in your life, this collaboration will develop unique mobile products andholographic experiences for virtual cinema, augmented reality and virtual reality Osterhout Design Group (ODG), maker of the world’s most advanced mobile Augmented Reality (AR) Smartglasses, including the Enterprise focused R-7, and OTOY Inc., the pioneering cloud graphics […]

uSens Secures $20 Million in Series A Funding to Advance Mobile ARVR Tracking

Capital infusion boosts growth of Augmented and Virtual Reality technology provider uSens, an ARVR pioneer in developing natural hand-and-head tracking technologies for Augmented and Virtual Reality, announced a $20 million Series A funding round led by Fosun Kinzon Capital. This new investment will help uSens launch in 2016 its trailblazing, inside-out 26DOF (degrees of freedom) hand tracking […]

A Different kind of AR/VR Forecast

This month we are featuring an op-ed from Mark Morrison of USens.  No pun intended, but I haven’t seen any ARVR revenue forecasts that remind me of reality yet. I have a great deal of respect for all of the players in both the augmented reality and virtual reality industries, specifically those who have been researching and […]