Project Scorpio’s Final Specs

Digital Foundry, a site focused on 4K gaming videos, has published the final specs for Microsoft’s upcoming Project Scorpio.  Richard Leadbetter, a journalist with Digital Foundry was invited to Microsoft for an indepth exclusive preview of the tech under the hood of Microsoft’s anticipated Project Scorpio. Video hightlights of Rich’s Project Scorpio assessment Project Scorpio […]

Tech Watch: High Quality Animation Automated With Machine Learning from Speech Graphics

Use of  Machine Learning Improves Quality and Shortens Time Needed For Large Scale Production Such as Animation The recent headlines surrounding Mass Effect Andromeda’s quality of facial animation has brought to light some significant challenges in modern video game production. Developers are in a constant arms race for higher fidelity graphics while players and users […]

Microsoft Acquires Simplygon to Accelerate “3D for Everyone”

Microsoft acquired Simplygon on Jan. 17 for an undisclosed amount to further develop Microsoft’s “3D for Everyone” vision. Simplygon, which developed by Donya Labs AB, a privately held company based in Sweden, develops 3D-optimization solutions for game developers, focusing on helping developers create 3D content faster, streamlining the workflow.   This saves AAA game studios […]

CEO CORNER: Kudan’s Founder Tomo Ohno – Connecting IoT with Artificial Intelligence

“Augmented Reality is a technology. It’s never been a product or a solution to a problem…I was so excited by the possibility but also so disappointed with the idea and concepts available.” – Tomo Ohno, Kudan Founder and Managing Director In 2011 Kudan Limited started developing what is now a very mature computer vision engine that […]

Enlighten VR Development Diary – First Playable

ARM’s Enlighten VR Development Diary – First Playable Introduction Game development is an iterative process of exploring ideas in order to identify and create the right experience. Technical demo development is no different. In this next phase, we took the best elements and mechanics from the prototyping phase and consolidated them into a single playable […]