JOIN US: Intel Buzz Workshop, Seattle – June 22

LAST CHANCE FOR EARLYBIRD PRICING – JOIN US 

Building Games that leverage the latest in PC and VR technology!

SIGN UP HERE: INTEL BUZZ WORKSHOP SEATTLE, JUNE 22

OVERVIEW

This exciting one-day event brings together some of the top game companies and developers working on PC, VR and eSports games. There will be lots of opportunity for network during the day with breakfast and lunch served. The evening event includes an Indie Showcase and a cocktail reception that is open to anyone who registers. All registration proceeds will go to benefit the Child’s Play charity.

SCHEDULE

11:15am-11:45am: The Current State & Future of PC Games, and How to Design Accordingly

With a focus on what Kelly considers to be the most difficult part of the development process DESIGN, Tadhg will discuss the current state and emerging trends in PC gaming, including the rise of indies, VR, eSports and more, and how to design to best take advantage of them.

Tadhg Kelly

Tadhg Kelly, Journalist/Author/Game Designer

11:45am-12:30pm: Winning at eSports: Designing & Optimizing for eSports, and Overcoming its Technical Challenges

A discussion on the emerging opportunities in eSports; what types of games and features work best, how to best design for eSports, and how to deal with technical challenges eSPorts present such as cheating and security.

BuzzWorkshopEsports

Chris Taylor, GM – Wargaming Seattle

Andy Swanson, VP/Evangelist – Twitch

Rahul Sood, CEO – Unikrn

Moderator: Corey Rosemond, Dir. Business Development, eSports – Plantronics

1:15pm-2:00pm: Real-Time Game Optimization with Intel® GPA

Intel TCE Seth Schneider provides a technical overview, outlines the benefits for Game Optimization and answers questions regarding Intel’s Graphics Processing Analyzer.

BuzzWorkshop-GPA

Seth Schneider, Intel Technical Consultant Engineer, GPA

Russ Glaeser, Development Director, Cascade Game Foundry 

2:00pm-2:30pm: Crowdfunding 101: Using Platforms Like Kickstarter to Garner Funds to Take a Project Through Completion

While it has gotten more complex, there are a number of ways to use crowdfunding. Learn how to succsessful build your games and grow your business.

Jordan Weisman

Jordan Weisman CEO, Harebrained Schemes 

2:30pm-3:15pm: The Game Engines: Which one is Right for Your Project?

A Q&A with Unity and MaxPlay on the questions developers should ask & variables that should be considered (i.e.: monetization, analytics, investor attraction, platforms, support, tools and on-ramping) when selecting the engine for your game.

BuzzWorkshopGameEngines

Unity Technologies – Mike Geig, Technical Evangelist

MaxPlay – Matt Shaw, CTO

Moderator: Dave Astle, Game Developer Relations, Engineering Mgr. – Intel 

3:30pm-4:15pm: Building PC Games for VR: Content, Design, Platforms and Distribution

Thought leaders in PC VR talk about designing and building games for PC VR, as well as which content works best and what technical hurdles you’ll encounter; then how to tackle distribution once your game is built.

VR2

Anna Sweet – Head of Developer Strategy, Oculus

Todd Hooper, CEO – VReal

Pete Moss – Lead VR Engineer, Unity 

Justin Cooney, Director of OSVR Developer Relations, Razer

Moderator – Mark Subotnik, Intel

4:15pm-5:00pm: Avoiding the ‘Indie Apocalypse’: A Guide to How PC Indies Can Survive & Thrive

Lean development and virtual teams, untapped market segments, crowd-funding, community-building and more. Our panel of PC Indie Developers talk about their best practices to survive and thrive in the current landscape.

Indies

Renee Gittins, CEO/Creative Director – Stumbling Cat

Sean Vesce, Co-founder/Creative Director – Colabee Studios

Eric Jordan, CEO – Code Name Entertainment

Kathie Flood, Managing Director/CEO – Cascade Game Foundry

Moderator – Martin Rae, President – AIAS 

5:00pm-5:30pm: Looking at Machine Learning in Games

Machine Learning platforms (like IBM’s Watson or Google’s initiatives) are just now starting to make their way into games, whether adding conversational interfaces, providing better player behavior modeling, or improving game design, ML platforms are going to make games more fun, engaging and natural to play. This talk with go through 2 different case studies – Plight of the Zombie (SparkPlug) and The Suspect – to show how ML platforms have been used in games, and the challenges of interfacing with an ML platform from a game engine.

George Doblier

George Dolbier, CTO – IBM, Interactive Media

5:45pm-6:45pm: PC AND VR DEVELOPER SHOWCASE AND RECEPTION TO FOLLOW UNITL 10PM

There will be over 10 Indie game companies showcasing and demoing their games in the evening during our reception. A great panel of judges will be on hand to play the games and award prizes to the first, second and third place winners. Reception to follow unitl 10pm.

Judges

Dean Takahashi – Lead Writer, GamesBeat

Kate Edwards – Executive Director, IGDA

Chris Taylor – GM, Wargaming Seattle

Dave Astle – Game Developer Relations, Engineering Mgr. – Intel 

 

PRIZES & OTHER GIVE-AWAYS THROUGHOUT THE DAY

Prize drawings throughout the day for these prizes and more! Attendees who complete our post-event survey get a FREE Gen2 Tile!

Prizes

 

 BROUGHT TO YOU BY:

intelsoft

 

MEDIA & PROMOTIONAL PARTNERS

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