Wrap-up on Silicon Valley VR (SVVR) 2016

This was the 3rd year for SVVR’s conference and if the rising attendee count and diversity of exhibits, panels and presentations are any indication, we are on the verge of a surging new market for augmented reality & virtual reality for most any human experience that can be enhanced by AR or VR. For gaming, VR video experiences, medical, fitness and even therapeutic exploration, there were tools, demos and discussions on education, content creation,  publishing, monetization and more.

With over 60 live sessions, over 100 exhibitors and meeting suites, plus receptions and sponsored lunch gatherings over 3 days, there was plenty of AR and VR immersion for all attendees! Our biggest takeaway was how broad and wide reaching are these new solutions and technologies, enhancing either a novel experience or providing education for the end-user.

While there were way too many interesting and engaging sessions and exhibitor demo’s to single out more than a few, the ThunderbirdVR game on the exhibitor’s floor was pretty awesome, made with the Unreal engine, from the same folks who brought us Riven: The sequel to Myst.

Thunderbird AwesomeVR game

Palmer Luckey’s fireside chat session (see image at top) was quite interesting, and there were many other sessions that show that VR and AR are burgeoning markets.

One key takeaway that sheds light on the growing stability of the VR market is the keen interest in design and content creation within VR environments. Talks such as the one from Philip Rosedale, founder of High Fidelity, with his demo of the new High Fidelity Sandbox, and Timoni West’s presentation on designing for VR were two very highly attended sessions that prove the keen interest in content creation and design (as well as getting tips from the masters). You can also learn more about Timoni’s design tips for VR from her excellent Medium.com article.

One last day session of particular interest was the Mozilla A-Frame discussion, which is attempting a toolkit abstracted on top three.js to make VR content creation available to mere mortals. So get out there and create some small VR experiments of your own!

A final shout out to thank @overit who had many great tweets and Instagram shots from SVVR 16.