Following the news last year that the highly anticipated FINAL FANTASY VII REMAKE is being developed with Enlighten global illumination, Geomerics, an ARM company, today announced that Square Enix Co., Ltd. has licensed Enlighten for use across multiple future titles on console platforms.
Real-time global illumination by Enlighten adds unrivalled subtlety and depth to dynamic scenes; texture details are highlighted more effectively and light can graduate smoothly from source to shadow. It provides the option to work in conjunction with physically based rendering, a technique that simulates the real-world properties of materials and light in order to deliver predictable responses across any environment or lighting set up. This feature brings workflow and quality benefits to any project team, no matter if they are targeting photorealism or a more stylized art direction.
“Square Enix constantly evolves our development tools to ensure that we remain at the cutting edge,” said Producer, Kitase Yoshinori of FINAL FANTASY VII REMAKE at Square Enix. “After investigation, our teams selected Enlighten as the most advanced third party global illumination technology available and made the decision to utilize the technology for the remake. Its quality per man-hour is unrivalled and will enable us to deliver the highest fidelity version of Midgard to our fans than ever before.”
“Square Enix titles are masterfully crafted and the company is deserving of their reputation for innovation and creativity,” said Chris Porthouse, VP gaming middleware, ARM. “As the number of companies adopting Enlighten in Japan grows, ARM is investing in local support so that new partners, such as Square Enix, can be as successful as possible with our products.”
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Geomerics, an ARM Company, delivers cutting-edge graphics technology to customers in the games and entertainment industries. The company’s Enlighten technology is the lighting solution for Unity 5 and is available fully integrated in Unreal Engine 3 and 4. It is a revolutionary technology that brings real-time global illumination to gaming. For the first time, all aspects of lighting can be updated in real time, in game, on all gaming platforms. Instant feedback opens up new worlds of creative possibilities for gamers and artists alike. Visit www.geomerics.com for more information.
Enlighten computes global illumination with a lightweight runtime that has been heavily optimized for a wide range of platforms. Dynamic lighting brings new creative possibilities and dramatically improves workflow, enabling designers and artists to create engaging visuals for all game styles while working directly in engine. Enlighten is available as a standalone SDK, pre-integrated into the Unreal Engine and is the global illumination solution in Unity 5.